By Darren Brooker
Qualified via Autodesk, Darren Brooker's new version teaches the construction options at the back of real-world paintings. The tutorials take you from the basics of lights, throughout to complex innovations. * every little thing you want to research the paintings of CG lighting fixtures in a single easy-to-use quantity * unfastened trial software program and unique tutorials take you thru each step of the CG lights method * study the artwork and technology of lights CG environments the Autodesk-certified approach
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Additional resources for Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques)
These objects are placed in front of studio lights to break the light into interesting patterns of light and shadow. In CG the use of texture maps acting like cookies generally involves a grayscale texture map, where the amount of light allowed through depends on the grayscale value: at one extreme, pure black blocks all light and at the other 100% white lets all light through. Physically placing objects in front of lights works in the same manner as using cookies, and this practice is often used with things like venetian blinds.
The sense of what’s going on outside the frame is important in film, and a long creeping shadow can tell us of an approaching figure that reveals a little of the story without giving away the identity of the character. Shadows inform us as to what lies in the space around the viewer, and what is out of shot can go a long way in terms of atmosphere and mood. As you’ll examine in further detail in Chapter 17, it’s important to consider the overall composition and balance of your output and shadows can be very useful as a compositional device.
Furthermore, real-life ambient light varies in intensity around its environment whereas CG ambient light uses a set intensity across the whole scene. The best practice in lighting is to turn off your ambient lighting by setting its value to black, unless you are aiming for a stylized flat look. 08 Ambient light provides unrealistic results and should be set to black shading and color that provide it with valuable variation, especially in the all-important shadow areas, which as we’ll discover in the next chapter, provide a surprising amount of visual information.
Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques) by Darren Brooker