Download PDF by Aske Plaat, Walter Kosters, Jaap van den Herik: Computers and Games: 9th International Conference, CG 2016,

By Aske Plaat, Walter Kosters, Jaap van den Herik

ISBN-10: 3319509349

ISBN-13: 9783319509341

ISBN-10: 3319509357

ISBN-13: 9783319509358

This booklet constitutes the completely refereed post-conference court cases of the ninth foreign convention on pcs and video games, CG 2016, held in Leiden, The Netherlands,in conjunction with the nineteenth computing device Olympiad and the twenty second international Computer-Chess Championship.
The 20 papers provided have been rigorously reviewed and chosen of 30 submitted papers.
The 20 papers hide quite a lot of computing device video games and lots of assorted examine themes in 4 major sessions which decided the order of e-book: Monte Carlo Tree seek (MCTS) and its improvements (seven papers), concrete video games (seven papers), theoretical elements and complexity (five papers) and cognition version (one paper). The paper utilizing Partial Tablebases in leap forward by way of Andrew Isaac and Richard Lorentz got the easiest Paper Award.

Show description

Read or Download Computers and Games: 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers PDF

Best computers books

New PDF release: Randomization and Approximation Techniques in Computer

This publication constitutes the refereed court cases of the foreign Workshop on Randomization and Approximation suggestions in computing device technology, RANDOM'97, held as a satelite assembly of ICALP'97, in Bologna, Italy, in July 1997. the amount offers 14 completely revised complete papers chosen from 37 submissions; additionally integrated are 4 invited contributions through top researchers.

Mastering Autodesk Revit MEP 2011 (Autodesk Official by Don Bokmiller PDF

Grasp all of the middle options and performance of Revit MEPRevit MEP has eventually come into its personal, and this completely paced reference covers all of the center recommendations and performance of this fast-growing mechanical, electric, and plumbing software program. The authors collate all their years of expertise to strengthen this exhaustive instructional that indicates you ways to layout utilizing a flexible version.

Read e-book online Special Purpose Computers PDF

Describes pcs designed and equipped for fixing particular clinical proble evaluating those pcs to common goal pcs in either velocity and cos pcs defined comprise: hypercube, the QCD laptop, Navier-Stokes hydrodynamic solvers, classical molecular dynamic machines, Ising version c

Extra info for Computers and Games: 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers

Sample text

Progressive strategies for Monte-Carlo tree search. New Math. Nat. Comput. 4(3), 343–357 (2008) 4. : cuDNN: efficient primitives for deep learning (2014). http://arxiv. 0759 5. : Training deep convolutional neural networks to play go. In: Proceedings of The 32nd International Conference on Machine Learning, pp. 1766–1774 (2015) 6. : Combining online and offline knowledge in UCT. In: Proceedings of the 24th International Conference on Machine Learning (ICML 2007), New York, NY, USA, pp. 273–280 (2007) 7.

196–207. Springer, Heidelberg (2012). 1007/ 978-3-642-31866-5 17 7. : Automated discovery of searchextension features. , Spronck, P. ) ACG 2009. LNCS, vol. 6048, pp. 182–194. Springer, Heidelberg (2010). 1007/978-3-642-12993-3 17 8. : Retrograde analysis of certain endgames. ICGA J. de Abstract. Deep Convolutional Neural Networks have revolutionized Computer Go. Large networks have emerged as state-of-the-art models for move prediction and are used not only as stand-alone players but also inside Monte Carlo Tree Search to select and bias moves.

1 −5 [−35, 25] ELO vs. 0 310 [271, 358] 696 2,456 Playouts/s The number of playouts per move was chosen as 11,000 for Abakus and 27,500 for Pachi. This is approximately the same amount of playouts which each program can achieve in 1 s on an empty board. In this way the experiments are comparable to later experiments which use 1 s thinking time. The results are shown in Table 2. The better the DCNN is the stronger the program plays against Pachi. But we can also see that the strength improvement declines for the last DCNNs.

Download PDF sample

Computers and Games: 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers by Aske Plaat, Walter Kosters, Jaap van den Herik


by George
4.1

Rated 4.23 of 5 – based on 3 votes

About the Author

admin